![]() Realize where the stronger monsters are coming from and build in the opposite direction. + rogues respond better to flags, so I can use the minimum to take our nearby spawnsĭo #1 and #2 at the same time, with a preference toward cash flow and making your building area as much a "safe zone" as you can. + rogues can stun monsters.really important, which is why I upgrade their guild first + rogues can poison weapons, in swarms their poison helps against tough early enemies + rogues can melee better than rangers, who tend to die too often for me ![]() + build 3 rogues guilds and level up one of the to three before building other guilds + get guard houses near sewers, build spaces tight enough that sewers spawn on the outside of your kingdom so the guards can also be between wandering monsters and your buildings + get healing potions immediately so your heroes can better survive + get you marketplace and castle leveled up as you'll get more gold faster + build a guardhouse next to the marketplace, ideally facing where monsters spawn + build a marketplace to the side of the castle to minimize the walk for tax collectors + you need gold to build, so you need cash flow In addition to what Kantz said above, here's my *general* strategy: Just keep your castle between the rest of your buildings and the dragon and you'll have time to build up. For example, with the dragon mission build to the south of your castle and let the castle take the damage as any other building will get destroyed. So do x0.2, x1, x2, x5 speed after whats currently happening. The AI can be really really stupid at x5 Speed. I only research the potions near the end of map.Ħ. So heroes tend to spend all their money on potions and therefor not upgrading the rest of their gear. The Magic Bazaar is very good for income, but the AI can be really stupid. So when picking a Lord to transfer to a new map, pick the one with highest stats obviously.ĥ. You can speed it up by using lightning bolt for hurting the buildings themselves or killing repair workers.Ĥ. Build a Wizard guild and Rogue guild ASAP! -> Scout enemy base -> Build some Wizard Towers in the enemy base and have it destroy enemy buildings (Especially barracks). On some maps a lv.20+ Paladin Lord can be useful for tanking hard bosses.ģ. A level 1 fully upgraded Dwarf Lord is also very cheap and he’ll likewise level fast while killing everything. A lv.20 rogue with best equipment possible is incredible cheap and she’ll kill most monsters. (Make sure the lords have best equipment possible). ![]() (Warriors benefits a lot from a rank 3 guild with “Pain Resistance”)Ģ. The warriors from the other guilds will also become upgraded. With 2-3 warrior guilds it’s only needed to upgrade 1 of the guild. Inn (A party with tank, healer and dps really performs so much better than solo heroes)ġ. the nice magic resistance Dwarfs)ġ+ Dwarf Towers (VERY useful. Palace rank 2 (Needed for Blacksmith rank 2 and Dwarf guild)ġ Dwarf Guild (Needed for Dwarf Towers & ofc. ![]() (Defense structure) 3 close together can deal with semi hard opponents. You should have 1-3 scouted early.ġ+ Guardhouse. Trading post – Generates income and provides very useful potions.ġ-2 Cleric Guilds - Get Sacred heal and Holy Strikeġ-2 Warrior guilds - Good for destroying early lairs.ġ-3 Trading post. Notice the map layout and then restart.ġ Rogue guild - Build first and set them exploring. I usually use theese strategy’s:īuild 2-3 Rogue Guilds and only explore the map. So far I’m done with Majestic 2, King Maker, Battles of Ardania and I'm currently working on Monster Kingdom.
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